POTENTIAL is a first person shooter game set in a futuristic art gallery
My contribution:
- Creating all but all of the materials for the environment using Substance Designer.
- Modelling and texturing the flying drone enemy. Concept and 3d blockout by Elsa Varland. Animations by Timothy Karlsson
- Modelling and texturing the FPS arms in the game.
- Coordinating the task force we called "structure". Planning, leading and documenting most of the meetings.